Clock Tower Unknown Basement (Lv 240+)

The endgame farming floor beneath Aldebaran's Clock Tower. Everything here runs on one currency — Clock Tower Lead — which you turn into your own Solid / Wicked / Precision weapon and then enchant to the top tier. This page walks the whole chain.

Quick route: Warper → Dungeons → Clock TowerUnknown Basement. The merchant you will keep coming back to is the Mysterious Box at c_tower1 243,202 (Clock Tower 1st floor, not inside the basement).

Getting in

Map clock_01 (Unknown Basement)
Level Base 240+
Access Warper → Dungeons → Clock Tower → Unknown Basement
Merchant Mysterious Boxc_tower1 243,202

Talk to the Mysterious Box and it wakes up as The Devil in the Box. It handles every exchange on this page. There is also a Giant Clockwork at c_tower1 246,197 and wandering Pet Mimics inside clock_01.

The Devil is a trickster by design: when you pick a shop there is a 1-in-3 chance it opens a different one instead. That is intended behaviour, not a bug — just talk to it again.

Step 1 — Farm Clock Tower Lead

Six monsters roam clock_01Goblin King, Extra Joker, Erzsebet, Jeniffer, General Orc and Sieglouse — and they all share the same drop table:

Drop Chance
Etel Dust 30%
Clock Tower Lead 7.5%
Clock Tower Gear 0.75%
A finished Solid / Wicked / Precision weapon 0.3% each

Lead is the base currency for everything below, so expect to spend most of your time here. Note two shortcuts most players miss:

  • Gear drops directly — you do not have to trade 15 Lead for every single one.
  • Finished weapons drop here too. Every one of the 26 Solid / Wicked / Precision weapons can drop straight off these monsters at 0.3%. Crafting (Step 3) is the reliable route because you choose exactly which weapon you get, but if the right one drops you can skip straight to enchanting.

Step 2 — Lead into Gear and Regulator

At the Devil in the Box:

You get You pay
Clock Tower Gear 15x Clock Tower Lead
Spring Regulator 15x Clock Tower Lead + 1x Clock Tower Gear

Clock Tower Gear is the mid-tier currency — weapons and enchants both eat it in bulk. Spring Regulator is the key that opens the enchant window (see step 4). You only ever need one — it is not consumed when you use it, so craft it once and keep it forever. The enchant materials are the recurring cost.

Step 3 — Craft your weapon

Three weapon lines, one price for all of them:

125x Clock Tower Lead + 10x Clock Tower Gear + your Fourth-class weapon

Line Weapons
Solid Claymore, Staff, Manual, Spear, Wand, Dagger, Edge, Rod
Wicked Katar, Cross, Dagger, Blade, Axe, Book, Plant, Edge
Precision Lute, Whip, Fist, Bow, Pistol, Rifle, Shotgun, Gatling, Grenade, Fuuma

You can skip this step entirely if the weapon you want drops in the basement (0.3%, see Step 1) — crafting is simply the route that guarantees the exact weapon. Pick the line that matches your class; the base weapon you hand in decides what you get:

You hand in You receive
Fortified weapon Solid
Relapse weapon Wicked
Scrap weapon Precision

Where the base weapons drop

Fortified / Relapse / Scrap weapons are not Clock Tower drops — farm them here first:

Base weapon Map Drops from Chance
Fortified Abandoned Lab F1 (amicitia1) the four Chimeras 1.5%
Fortified Abandoned Lab F2 (amicitia2) Lava/Fulgor/Napeo/Galensis/Theone Chimeras 0.5%
Relapse Niflheim Dungeon F1 (nif_dun01) Gan Ceann, Brutal Murderer, Ghost Cube, Lude Gal 1.5%
Relapse Niflheim Dungeon F2 (nif_dun02) Disguiser, Bluemoon Loli Ruri, Grote, Pierrotzoist, Death Witch 0.5%
Scrap Rudus F4 (sp_rudus4) Giant Caput, Dolorian, Plagarion, Deadre, Venedi, Bestia 0.5%

Each weapon type rolls separately, so the first floors (1.5%) are far faster to farm than the second ones — go to amicitia1 and nif_dun01 unless you specifically need a type that only the deeper floor carries.

Step 4 — Enchant it

Use your Spring Regulator on the weapon to open the enchant window (it stays in your bag — one is enough for life). All 26 Solid / Wicked / Precision weapons are valid targets. There are two slots and they behave very differently.

Both slots scale with Enchant Grade. Every enchant below gets stronger as the weapon's grade goes D -> C -> B -> A. Grade the weapon and the same enchant roughly doubles in value. See Grade Enhancement.

Made a mistake? A reset costs 50,000 Zeny + 10 Clock Tower Lead and always works.

Slot 3 — stat enchants

How Cost Result
Random roll 200,000z + 30 Lead + 1 Gear One of the 13 below, equal odds (~7.7% each)
Perfect (pick one) 5,000,000z + 1,500 Lead + 50 Gear You choose exactly which

All 13 options — the second number is what you get at Grade A:

Enchant Effect At Grade A
Clockwork (Atk) +10% ATK +18%
Clockwork (Matk) +10% MATK +18%
Clockwork (Delay After Attack) +10% ASPD +18%
Clockwork (Variable Casting) -10% variable cast -18%
Clockwork (Delay After Skill) -10% skill delay -18%
Clockwork (P.Atk) +3 P.ATK +7
Clockwork (S.Matk) +3 S.MATK +7
Clockwork (POW) +3 POW +7
Clockwork (SPL) +3 SPL +7
Clockwork (CON) +3 CON +7
Clockwork (CRT) +3 CRT +7
Clockwork (STA) +3 STA +7
Clockwork (WIS) +3 WIS +7

Slot 2 — class skill enchants

Cost: 150 Clock Tower Gear + 150 Shadowdecon + 150 Zelunium. No Zeny, no gambling — you pick the one you want.

All 40 options. "Base" is at no grade, "Max" is at Grade A (several also add size or race bonuses at Grade C and above):

Class Enchant Boosts Base Max
Abyss Chaser Abyss Square Tuning Device Abyss Square +5% +18%
Abyss Chaser From the Abyss Tuning Device From The Abyss Atk +10% +35%
Arch Mage Frozen Crimson Tuning Device Crimson Arrow, Crimson Arrow Atk, Frozen Slash +5% +18%
Arch Mage Crystal Impact Tuning Device Crystal Impact, Crystal Impact Atk +10% +35%
Biolo Acidified Zone Tuning Device Acidified Zone Fire, Acidified Zone Wind +5% +18%
Biolo Cart Tornado Tuning Device Cart Tornado +10% +35%
Cardinal Framen Tuning Device Framen +5% +18%
Cardinal Arbitrium Tuning Device Arbitrium, Arbitrium Atk +10% +35%
Dragon Knight Storm Slash Tuning Device Stormslash +5% +18%
Dragon Knight Hack and Slasher Tuning Device Hackandslasher +10% +35%
Elemental Master Conflagration Land Tuning Device Conflagration, Lightning Land +5% +18%
Elemental Master Psychic Wave Tuning Device Psychic Wave +5% +30%
Hyper Novice Double Bowling Bash Tuning Device Doublebowlingbash +5% +18%
Hyper Novice Meteor Storm Tuning Device Jupitel Thunder Storm, Meteor Storm Buster +5% +18%
Imperial Guard Shield Shooting Tuning Device Shield Shooting +10% +26%
Imperial Guard Shield Chain Tuning Device Shieldchain +10% +35%
Inquisitor Second Tuning Device Second Faith, Second Judgement +5% +18%
Inquisitor Third Tuning Device Third Consecration, Third Punish +10% +35%
Meister Axe Stomp Tuning Device Axe Stomp +5% +18%
Meister Axe Tornado Tuning Device Axetornado +5% +30%
Night Watch Only One Bullet Tuning Device Only One Bullet +5% +18%
Night Watch Spiral Shooting Tuning Device Spiral Shooting +5% +18%
Night Watch The Vigilant at Night Tuning Device The Vigilante At Night +5% +18%
Night Watch Magazine for One Tuning Device Magazine For One +5% +18%
Night Watch Wild Fire Tuning Device Wild Fire +5% +18%
Shadow Cross Impact Crater Tuning Device Impact Crater +5% +18%
Shadow Cross Savage Impact Tuning Device Savage Impact +10% +35%
Shinkiro / Shiranui Precision Tuning Device (Shadow Dance) Kagenomai +5% +17%
Shinkiro / Shiranui Antenpou Tuning Device Antenpou +5% +17%
Shinkiro / Shiranui Huuma Shuriken Tuning Device Fuumashouaku +5% +18%
Sky Emperor Noon Blast Tuning Device Noon Blast +5% +18%
Sky Emperor Rising Sun Tuning Device Rising Sun +10% +35%
Soul Ascetic Talisman of Four Bearing God Tuning Device Talisman Of Four Bearing God +5% +18%
Soul Ascetic Talisman of Soul Stealing Tuning Device Talisman Of Soul Stealing +10% +35%
Spirit Handler Howling Strike Tuning Device Hogogong Strike, Howling Of Chul Ho +7% +25%
Spirit Handler Hyun Rok Tuning Device Hyun Roks Breeze, Hyun Rok Cannon +7% +25%
Troubadour / Trouvere Rose Shooting Tuning Device Rhythmshooting, Roseblossom, Roseblossom Atk +5% +18%
Troubadour / Trouvere Severe Rainstorm Tuning Device Severe Rainstorm Melee +5% +30%
Wind Hawk Gale Storm Tuning Device Galestorm +5% +18%
Wind Hawk Arrow Storm Tuning Device Arrowstorm +5% +30%

These enchants never appear in your bag. They live inside the weapon's slot. If you are searching your inventory for a "Tuning Device", that is why you cannot find one.

What it really costs

Slot 2 is the single biggest expense in the whole chain:

  • 150 Clock Tower Gear = 2,250 Clock Tower Lead
  • 150 Shadowdecon + 150 Zelunium — these are not Clock Tower drops. They come from high-level content elsewhere; Varmundt's Biosphere fields are a good source.

Tips

  • Everything funnels through Lead — when in doubt, farm clock_01.
  • Do the weapon first, the Slot 2 enchant last: it is the single biggest expense.
  • The Slot 3 random roll is cheap. If you are happy with any decent stat, roll it instead of paying 1,500 Lead for a guaranteed pick.
  • Shadowdecon and Zelunium are not Clock Tower drops — stock them up while doing endgame content elsewhere.
  • Grade the weapon before you spend on Slot 2. Every enchant here scales with grade, so a Grade A weapon gets roughly double the value out of the exact same 150 Gear + 150 Shadowdecon + 150 Zelunium.

See Also

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