Grade Enhancement
Grade Enhancement adds a Grade (D → C → B → A) on top of an item's refine, giving a flat bonus to that item's ATK or DEF. It is separate from refining and from enchanting.
⚠️ The cheap option destroys your item when it fails — always, not sometimes. Read the Cost options section before your first attempt.
Where
Suribell — Para Market, paramk 34,184. Get there with the Warper → Para Market, then walk to her.
She handles both the grading itself and the exchange of Etel materials.
What each grade gives
| Grade | Bonus |
|---|---|
| D | +10 |
| C | +30 |
| B | +50 |
| A | +100 |
The bonus applies to the item's ATK (weapons) or DEF (armor).
Cost options — this is the part that matters
Every attempt asks you to pick one of two payment options. They differ in what happens when you fail:
| Option | Cost | On failure |
|---|---|---|
| Cheap | 1 jewel (2 for Grade A) + 175,000 Zeny | Your item is destroyed. Not a chance — it is 100%. |
| Safe | 5 jewels (10 for Grade A) + 875,000 Zeny | Item survives. You only lose the jewels and the Zeny. |
There is no middle outcome on dewataRO: no refine downgrade, no "item survives but grade drops". Either it is destroyed or it is untouched.
The safe option costs 5× more. On any item you actually care about — refined, carded, enchanted — that difference is far cheaper than losing the item.
Jewels needed per step
| Step | Jewel | Cheap | Safe |
|---|---|---|---|
| None → D | Etel Aquamarine | 1 | 5 |
| D → C | Etel Topaz | 1 | 5 |
| C → B | Etel Amethyst | 1 | 5 |
| B → A | Etel Amber | 2 | 10 |
Success chance
The chance depends on the item's refine level — higher refine means a much better chance. Example for a Grade D attempt on a level 2 armor:
| Refine | Success |
|---|---|
| +9 | 10% |
| +10 | 20% |
| +11 to +15 | 70% |
| +16 and above | 80% |
Exact numbers vary by item type (weapon vs armor) and item level, but the shape is always the same: low refine = very likely to fail.
Grading a +9 item with the cheap option means roughly a 90% chance of losing it outright on the first try.
Blessed Etel Dust (improves your odds)
You may add Blessed Etel Dust to an attempt:
- Each dust adds +1% success chance
- Maximum 10 dust per attempt (+10% total)
- Higher grades consume more dust per step
Practical advice
- Refine first, grade second. Going from +9 to +11 takes the success chance from 10% to 70%.
- Use the safe option on anything you would be upset to lose. The cheap option is only sensible for a bare, easily replaced item.
- Add dust when you are attempting a high grade.
- Grade is independent of cards and enchants — but if the item breaks on a failed cheap attempt, everything inside it is gone too.