Level Caps & EXP Curve

DewataRO locks your Base and Job level caps to your current class tier, and each tier's EXP table ends in a hard wall you can only break through by job-changing or rebirthing.

Base Level Caps by Tier

Tier Base Lv cap Examples
Novice, 1st Job, 2nd Job (pre-Trans), Baby classes, Expanded classes 99 Swordman, Knight, Assassin, Ninja, Gunslinger, Super Novice, Soul Linker
Transcendent / High 2nd Job 150 Lord Knight, High Priest, High Wizard, Paladin, Champion
3rd Job (+ Baby 3rd, Kagerou/Oboro/Rebellion/Star Emperor/Soul Reaper) 200 Rune Knight, Warlock, Genetic, Shadow Chaser, Sura
Doram (Summoner line) 200 Summoner, Baby Summoner
4th Job 275 Dragon Knight, Arch Mage, Cardinal, Sky Emperor

See ../jobs-classes/rebirth-guide.md for the 99/50 rebirth requirement, ../jobs-classes/fourth-jobs-trait-stats.md for the 4th job unlock, and ../jobs-classes/doram-summoner.md for the Doram line.

Job Level Caps by Class Group

Class group Job Lv cap
Novice / Baby Novice / High Novice 10
1st Job & 1st Job High (Swordman–Thief line, Taekwon, Gangsi) 50
2nd Job, pre-Trans (Knight–Dancer line, Soul Linker, Death Knight, Dark Collector) 50
Star Gladiator 50
Transcendent / High 2nd Job 70
Ninja & Gunslinger 70
3rd Job (Rune Knight–Shadow Chaser line) 70
Kagerou / Oboro / Rebellion / Star Emperor / Soul Reaper 70
Expanded Super Novice 70
Super Novice / Super Baby 99
Doram (Summoner) 60
4th Job (all) 120

EXP Curve & the Tier-Cap Wall

Base, Job, Quest, and MVP EXP all run at a flat 38x the official rate, and a single kill or quest can never grant more than 100% of your current level's bar in one hit — no one-shot power-leveling. Full rate details live in ../reference/server-rates.md.

The catch is the curve itself: the EXP required for the very last level of each tier's table is set absurdly high — practically uncrossable. That's the tier-cap wall. Once you hit it, grinding more EXP at that level does nothing until you job-change (or rebirth) into the next tier, which unlocks a fresh, normal-scaled EXP table starting again from a low requirement. This keeps every class transition — 1st to 2nd job, rebirth into Trans, 2nd to 3rd job, and 3rd to 4th job — a deliberate checkpoint rather than something you can grind straight past.

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